

I've played my fair share of rage inducing games, but this might be the most unforgiving game I've ever played. Magical reward awaits hikers who reach the top. Feel new types of frustration you didn't know you were capable of. The median time to finish for my playtesters was 5 hours, but the mean was closer to infinity. Between 2 and infinity hours of agonizing gameplay, depending. Listen as I make philosophical observations about the problem at hand. Climb up an enormous mountain with nothing but a hammer and a pot. To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well". Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain. With practice, you'll be able to jump, swing, climb and fly. You move the hammer with the mouse, and that's all there is. In addition, doing so with a notable degree of swag.Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. So, kudos to Distortion2 for setting a highly impressive speedrun time. Clearly having ‘Got Over It’ he wanted to ‘Get Rid of It’. Yes, in less than 30 seconds from breaking the world record in impressive style, Distortion2’s next action was to quit and uninstall the game. His attention quickly turned to a much more pressing matter. While I daresay a few seconds could be shaved, this is a near perfect run.Īfter breaking the world record, however, while Distortion2 did have a brief moment of celebration. YouTube speedrun enthusiast Distortion2 recently broke the world record for Getting Over It completing the game in a time of 1 minute and 56 seconds. Upon breaking the record, however, the person who did it decided to quit, with style. A game which famous YouTube personality Markiplier claimed took him over 20 hours. Well, amazingly, the speedrun world record has been broken in a time under 2 minutes.

The game has, in addition to gaining a lot of players, also quickly garnered itself a strong following in the speedrun community. While the overwhelming theme of Undertale might have been ‘determination’, Getting Over It makes a good case for that as well.

The game itself is very deliberately designed to be a testament to trial, error and persistence in overcoming obstacles. The concept might be simple, but the application is anything but. Now, at the point that I reveal that this was created by the same Satanic genius as QWOP, things become clear. I should note that the game came to our attention long before it hit YouTube fame. You must get a man (in a cooking pot) up a mountain using nothing but a climbing hammer. Anyone who takes a casual peruse of YouTube or ‘ let’s play’ videos cannot help but notice the phenomenon that is ‘Getting Over It With Bennett Foddy’.
