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Good questions for paranoia game
Good questions for paranoia game













good questions for paranoia game good questions for paranoia game

The briefing should be uninformative and most likely consist of the word CLASSIFIED, possibly mixed with alarming bursts of static from the computer terminal in the briefing room. (Players who rely on clones should only be crippled rather than killed when things go bad for them, giving more roleplaying opportunities.)ģ. This is when you'll learn whether the players have a really strong will to survive, or are simply counting on the numbers of their clones to win by attrition.

good questions for paranoia game

When the players attempt to leave their dorm, some kind of deathtrap springs, such as a berserk combot, another troubleshooter team, or even the entire subsector being lifted on a crane and thrown into an incinerator. ("This is not a mission alert, alpha complex is not in immediate danger of destruction, please go back to sleep foolish sheeple.")Ģ. The players wake up in their dorms, a mission alert goes off, often asking them to go to a briefing room without telling them where it is or otherwise giving the inaccurate information. The easiest way to run a paranoia session is to simply run the grand generic paranoia session xp (tm):ġ. I'm not terribly familiar with pregen paranoia adventures since I don't tend to run them.















Good questions for paranoia game